Digital Badges in the Library: Identifying Meaningful Outreach Through Meaningful Play

April 10, 2014 - 12:30 pm to 1:30 pm

Group Area D in the Learning Commons, Main Library (across from the Food for Thought Cafe)

The use of gamification, the application of game elements in non-gaming situations, is wide-ranging in the business world and now in higher education. University Libraries has joined in the fun and will be implementing their own small badging program. Brittney Thomas, Learning Commons Coordinator at the University of Iowa, discusses the rewards, perils and pitfalls of gamification and the process of creating a badging program.

Studio Talks is a series of informal lunchtime talks about public digital arts and humanities, and their role in contemporary culture, education, and scholarship. Please join us, and feel free to bring a brown bag lunch. Studio Talks are free and open to the public.

Can’t make it in person? Follow the Twitter livestream at #StudioTalks.
Check our our media archive for video-recordings of past talks.